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[16:21:41, Thursday 15. September 2005]
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[16:25:11, Thursday 15. September 2005]
LOST << inactive again >>
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[16:26:05, Thursday 15. September 2005]
dark rangerka ze swoim minionem odpornym na magie pffff :< United Forces
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[16:49:50, Thursday 15. September 2005]
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[16:52:23, Thursday 15. September 2005]
"Death Coil range reduced to 70 from 80" coil chyba kosztuje 75 ^ ^ ? http://www.wilda.pl/
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[17:01:31, Thursday 15. September 2005]
tu chodzi o range hi
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[17:14:28, Thursday 15. September 2005]
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[17:17:14, Thursday 15. September 2005]
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[17:22:55, Thursday 15. September 2005]
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[17:23:39, Thursday 15. September 2005]
lol czlowieku to ikonka admina |
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[17:25:52, Thursday 15. September 2005]
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[17:26:56, Thursday 15. September 2005]
>>>Ali-Ali-g<<<
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[17:27:53, Thursday 15. September 2005]
->It's Not FunNy
Jest to domyslna ikonka adminow. |
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[17:28:59, Thursday 15. September 2005]
a to wogole zostalo potwierdzine przez blizza czy ktos tak sobie po prostu wymislil ? :P |
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[21:44:37, Thursday 15. September 2005]
IRC is just a multiplayer notepad.
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[21:52:53, Thursday 15. September 2005]
to nadanie many na zatrucie driady to nie glupi pomysl ale trza troche inne prpoporcje :P |
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[21:57:54, Thursday 15. September 2005]
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[22:02:46, Thursday 15. September 2005]
LOST << inactive again >>
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[22:05:35, Thursday 15. September 2005]
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[22:09:17, Thursday 15. September 2005]
ale ze mnie szmata tratatata
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[22:12:09, Thursday 15. September 2005]
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[22:28:18, Thursday 15. September 2005]
Gorgon: BoT + 2 Rapier's + Skadi + Satanic + Currisais = GG
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[22:55:59, Thursday 15. September 2005]
PATCH 1.19 !!!!
Undead:
- All units in the Undead race now come with level 3 Death Coil and level 3 Frost Nova by default.
- Zergling..err..Ghould HP's have been buffed by 400.
- Frost Wyrms are now a tier one unit.
- Undead can now buy Book of The Dead from their shop.
- All enemy units on Blight will be dealt 30 damage per second.
- Death Knight can now coil himself.
- Unholy Aura ability for Death Knight now increases speed of friendly units by 200/400/800% and reduces enemy movement ability by the same factors.
Orc:
- Raider is a tier one unit.
- Ensnare cool down reduced to 0 seconds.
- Ensnare is auto cast.
- Raiders take 0.5 food and cost 3 gold.
- Blade Master can now create towers anywhere on the map in two seconds. This ability has a five second cool down.
- Blood lust is now un-discastable. Shamans are now a tier one unit
Human:
- When playing a Human on ladder, you are thrown in a special game mode. Think "Where's Waldo" meets "Bounty Hunters". Essentially, you must kill 30 peons in order to win the game.
- Human units cannot attack
- As no one really uses any of the Human hero's other than the Archmage to start out with, we've removed the rest of them.
- Archmage hit points reduced to 1.
- Brilliance Aura now restores 500 mana per second on ENEMY units.
- Peon movement speed reduced to very slow.
Night Elves:
- Wisps no longer die when they detonate.
- Detonate also does 500 damage to all enemy units within its area.
- Detonate has a 2 second cool down.
- All Night Elf units are invisible by default.
- Bears are now a tier 1 unit.
- Demon Hunter Mana Burn buffed to 30000/40000/100000000000 mana/health per strike.
- Added new ability for Demon Hunter called "Shit me an expansion". The ability instantly destroys all creeps in a given radius, places a Tree of Life, and enhances its build speed by a factor of 400 hit points per second. This ability is auto cast, without cool down, and has infinite range.
-You can't kill the Demon Hunter.
- Gold Mine's can now attack enemy units. They deal 100 damage per strike and have fast attacking speed.
- No we're not doing shit about mass Talons. But PiCoRi still can't win.
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[01:34:00, Friday 16. September 2005]
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[05:25:12, Friday 16. September 2005]
-.- ten pierwszy patch nie wyjdzie ten napisany przez marka bo to bedzie juz totalnie nie znerfwane -.- |