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Forum -> Kategoria: Warcraft III -> Podkategoria: Zbalansowanie gry / Nowe patche
Temat:

Przewaga innych ras nad UD

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Gonti
poziom solo na BN: 0
poziom: 11

[13:45:35, Tuesday 07. August 2007]
(>'-.-)> ^(o.o)^ <(-.-'<)
viCoN
poziom: 10

GG: 10313349
[14:37:52, Tuesday 07. August 2007]
Question: Are you afraid of Moon?

Grubby: No, I am not afraid of Moon. As I've said before, I hold Moon as a player in very high regard. In fact I feel that he belongs more in starcraft because warcraft seems too easy for him. I don't completely understand the necessary connection of moon whenever I'm mentioned and the reverse, but it's very flattering. I know my chances of winning are very low (not 0%), especially when you realise several facts:
NE > ORC on most maps
Moon > ORC on all maps
Remember that realism does not indicate fear.

bunny: With Night Elf being your toughest matchup, what is it about the race that gives you trouble/frustration ?

Grubby: I didn't say it was my toughest match-up :P

bunny: Oh, you're right, that's your favorite.

Grubby: But you're also right, it is. I think it's mostly the variety of available and viable strategies that one race has vs another race, which causes the unequality. As it is, Night Elf has a LOT of strategies which do work vs Orc and I can never know for sure which one will be used by the more unpredictable Night Elf players. It's like rock, paper, scissors, except rock has 5 counters instead of just one, with Orc being the rock...

bunny: If you know for sure what the Night Elf is going for, do you already have a strategy planned to counter it? Meaning, for all the variations an NE has, do you have just as many counters to it each or is it a hit and miss for you?

Grubby: Yeah, if I'd always know for sure what they'd do, I'd be pretty comfortable in playing against them. I basically do have strategies vs everything they do, but sometimes they involve different starting heroes. Obviously, I can't change my starting hero based on what to do, so yeah it's a hit and miss for me.

bunny: What do you think needs to be change in regards to Night Elf to even things out?

Grubby: I feel that Dryads are a bit too all-round for their price currently, there are only very few units that hard counter them (Riflemen, Demolishers, Mortar Teams being the only ones I can think of), especially when they're combined with other units like Bears or more ranged.

Faerie Fire's 2 minutes seems too long, I think it should be like Slow: just one minute.

Manaburn should cost a little more mana than it currently does.. a level 1 Demon Hunter fresh from the altar can burn like 10x when you consider his mana regeneration. It's not fun at all to play a game where you can't use hero skills, I feel that using hero skills are part of WC3, and the Demon Hunter spoils that fun =P

Maybe Mountain Giants could be buffed in some sort of way, but I can't say anything for sure that wouldn't make them unequally strong.

The Night Elf Moonstone perhaps shouldn't stunt the normal progress of the actual time. Because if you cast a Moonstone @ day, the duration of the effect will be just as big as the delay of the actual night, making the total amount of night just the same.

Staff of Preservation should either be a consumable item or have a bigger cooldown or cost more, in my opinion.

bunny: Why is it that the Night Elf race uses the neutral heroes the most compared to the other races?

Grubby: Because of their need and because of their possibility. The possibility is because they have Moonwells and their need is because they require tanking heroes to complement their ranged army.

bunny: Last matchup, Undead. Why is it easier for you?

Grubby: I think a big part of it is the fairness of the match-up. Take for example my matches against Lucifer; the poor guy continues to surprise me with the most ludicrous and strangely effective strategies, but I nearly never lose to it (see Twisted Meadows game on WC3L PD 1 season8). Normally if I'm surprised versus Human, or versus Night Elf, I lose, I think about it, and will try to expect it next time. If Undead surprises me, I'm usually able to bounce back even after considerable losses. I think part of it is that it's my best match-up (even when not considering the equality), because for instance you don't see every Orc beating Lucifer consistently. But it would be foolish to think that that is the only reason that I keep winning versus nearly all Undeads.

wcrep(...)p?get=44
Gonti, pozdro :<
Gonti
poziom solo na BN: 0
poziom: 11

[00:06:33, Wednesday 08. August 2007]

bunny: Suggested changes for the Orc race?

Grubby: Lower Kodo hit points, reduce Ensnare duration *slightly* (at least so that 1 Raider's Ensnares don't overlap), lower Spirit Wolf experience points, increase Watch Tower duration 5 seconds, reduce Tauren Totem building time, reduce Wind Walk/Critical Strike's effectiveness ever so slightly, make Spirit Walker 10 gold cheaper. Something like this...
(>'-.-)> ^(o.o)^ <(-.-'<)
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