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[16:01:34, Friday 18. April 2008]
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[16:19:55, Friday 18. April 2008]
Play hard, go Pro.
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[16:24:07, Friday 18. April 2008]
Patch 1.22
--------------------------------------------------------------------------
FEATURES
- There is now a replay auto-save feature in the options menu. Replays
are automatically saved to the "replay" folder.
- Added an option to always show unit and building health bars.
- You can now enable and disable the display of minimap signals
from players and other observers using chat commands:
/showminimapsignals and /hideminimapsignals.
BALANCE CHANGES
HUMAN
- Scout Tower repair rate changed from 12 to 20.
- Knight damage increased: Attack cooldown changed from 1.50 to
1.40 and base damage increased from 25 to 28 (Average damage is 34).
UNDEAD
- Increased Ziggurat base armor from 1 to 5.
- Reduced the build time of the Necropolis from 120 to 100.
NIGHT ELF
- Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
- Increase the experience gain from Dryads from Level 2 (40xp) to
Level 3 (60 xp).
FIXES
- The cooldown on unlimited usable items (example: the staff of
preservation) now persists after the item is dropped or traded.
- A cooldown exploit with potions has been fixed.
- When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled
off.
- An exploit bug in which items could lose their cooldowns when transferred
between heroes has been fixed.
ADDITIONAL MAPS
Furthermore, these 4 new contest winner maps will be included in the final patch, but not on the PTR:
- (2)MeltingValley
- (2)RoadToStratholme
- (4)CentaurGrove
- (4)TidewaterGlades |
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[16:51:45, Friday 18. April 2008]
Zmiany pod UD ale imo pogarszaja balans w tej grze Gyro > Starfall
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[17:07:10, Friday 18. April 2008]
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[17:33:24, Friday 18. April 2008]
#deco gdzie pisze ze bedzie 2 czesc? ; o
jest napisane ???
// zedytowany przez TheGodfather dnia 2008-04-18 20:08:19 |
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[17:36:55, Friday 18. April 2008]
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[18:19:02, Friday 18. April 2008]
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[18:21:00, Friday 18. April 2008]
Devlet-i Ebed-müddet
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[18:25:26, Friday 18. April 2008]
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[18:26:38, Friday 18. April 2008]
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[19:47:06, Friday 18. April 2008]
@up kto ? --,-- |
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[20:18:38, Friday 18. April 2008]
up
poprostu ktos |
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[21:30:24, Friday 18. April 2008]
jakis koles na forum battle.netu |
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[21:33:12, Friday 18. April 2008]
Devlet-i Ebed-müddet
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[21:34:23, Friday 18. April 2008]
To zła inwestycja!
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[22:46:21, Friday 18. April 2008]
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[23:29:24, Friday 18. April 2008]
Karune tlumaczyl na oficjalnym forum bnetu ze to chodzi o to ze teraz tower na prawia sie 12 s jednym chlopem (gdyby dalo sie go naprawiac od 0 hp :P) a teraz takie cos trwalo by 20 s LAMERS IMBA STYLE, LMRS >>> U, KK THX GG BYE ;P norm suksi balsy
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[23:48:25, Friday 18. April 2008]
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[00:04:18, Saturday 19. April 2008]
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[00:13:06, Saturday 19. April 2008]
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[00:44:40, Saturday 19. April 2008]
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[01:14:23, Saturday 19. April 2008]
Uwierz mi... To nie jest takie proste ;o |
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[11:01:09, Saturday 19. April 2008]
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[11:19:31, Saturday 19. April 2008]
@Kecaj glupoty wygadujesz oO po 1-sze jak jest mass towerow to na rozwalenie takiego expa tracisz cala mane u dk i czesto tez jakies desy bo hum se moze focusowac desy towerami, a przypominam ze oprocz towerow jest jeszcze cala armia do rozwalenia!! co z tego ze po ciezkiej batalii z BUDYNKAMI stracisz cala mane u dk & desow + jakies tam wojo jak zaraz czeka cie kolejna jeszcze ciezsza bitwa ale tym razem vs zwykle jednostki ktorych hum jadac z expa/expow moze miec duzo..
undeadzi juz nawet nie rozwalaja tych expow, towery to taka imba ze prosciej juz poczekac az sie tam gold skonczy niz probowac szturmowac |